While the team on Cross was forced to innovate due to the technology, that was also part of the creative process. That's why I believe that Cross is Cross, and NOT Trigger 2." I never had any intentions of just taking the system from Trigger and moving it onto the PlayStation console. But in my view, the whole point in making Chrono Cross was to make a new Chrono with the best available skills and technologies of today. Yes, the platform changed and yes, many parts changed dramatically from the previous work. " We didn't want to directly extend Chrono Trigger into a sequel, but create a new Chrono with links to the original. In an interview with GamePro, archived by Chrono Compendium, Kato was asked about how difficult it was to innovate in the RPG genre, to which he replied: The game's writer and director, Masato Kato (who also helped write Chrono Trigger), was pretty adamant about distancing the game as a sequel to Trigger back when the game first came out. This remaster, and the Switch version, is Cross' time to step out of the shadow of its older sibling and bask in the Marbule sun.Ĭhrono Cross' biggest strength is only a weakness when you compare it to Chrono Trigger it's entirely unique in just about every single way. Percentages? I'm not here for percentages in an JRPG! - Image: Square Enixīut the biggest problem is that, at the time of release, Chrono Trigger's shadow loomed over Cross' more-solemn seas. And I wish many of the ties to Chrono Trigger weren't thrown at you all at once - either go all in or not at all, à la Final Fantasy. I don't really like the combat, and I find the Element system obtuse. I honestly don't adore everything about Chrono Cross, either. I can see why people didn't like Cross when it first came out, and why they might be upset that Cross is getting that lovely Switch port before Trigger. Cross' combat and Element systems were also completely unique, and too much longer to understand, compared to Trigger's more-traditional approach to turn-based battles. And Trigger's time travel-focused plot was simple and heartwarming, but Cross was much more ambitious, with big plot-dumps at the end. Trigger's world map changed in every time period, but you could still match up locations, while Cross' alternate reality only shifted things in subtle ways. Where Trigger had a tightly-knit cast of seven characters, Cross threw a crowd of 45 playable party members at you. Cross, however, was not the sequel Trigger fans wanted, and despite hitting a similar level of critical acclaim, it was a hugely divisive game among fans. That's the predicament Chrono Cross was, and is, inĬhrono Trigger was practically set up for success: created by Square Enix's "Dream Team" (Hironobu Sakaguchi, Yuji Hori, Akira Toriyama, Kazuhiko Aoki, and Nobuo Uematsu), this hive mind of JRPG geniuses came together with a team to create something truly special. Imagine being the sequel to one of the most critically-acclaimed video games ever. That's the predicament Chrono Cross was, and is, in. Subscribe to Nintendo Life on YouTubeīut, just for a second, imagine being the sequel to one of the most critically-acclaimed video games ever. It's got to be coming to Switch at some point. But it's not like you can't play it today on modern hardware - it's on Steam and mobiles, and it even got an update just a few weeks ago. It's one of my favourite games of all time, and the fact that it's not on Switch is weird. Sure, Chrono Trigger is widely regarded to be one of the best RPGs, and video games, ever. But - and bear with me on this - I think it's a good thing that we're getting Chrono Cross before Chrono Trigger. Then again you could equally ask where the Final Fantasy Pixel Remasters are, or dozens of other questions regarding the whereabouts of classics on certain platforms (looking at you, Persona 5). It's a pretty valid question, and one I'm equally baffled by.
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